// Copyright (c) 2009, Michael Patraw
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * The name of Michael Patraw may not be used to endorse or promote 
//       products derived from this software without specific prior written
//       permission.
//
// THIS SOFTWARE IS PROVIDED BY Michael Patraw ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL Michael Patraw BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef TILE_H
#define TILE_H

#include <cstdlib>

#include "glyph.h"
#include "items.h"

struct TileTemplate
{
    TileTemplate() :
    name("?"), glyph(), passable(false)
    {
    }
    
    TileTemplate(const char * n, const Glyph & g, bool p, const Item * ga=NULL) :
    name(n), glyph(g), passable(p), gather(ga)
    {
    }
    
    const char * name;
    Glyph glyph;
    bool passable;
    const Item * gather;
};

class Tile
{
public:
    static const Tile BLANK;

    Tile();
    Tile(short index);
    virtual ~Tile();

    virtual const char * getName() const;
    virtual const Glyph & getGlyph() const;
    virtual bool isPassable() const;
    virtual const Item * getGather() const;
    
    virtual ItemList * getItems();
    
    virtual bool operator ==(const Tile & tile) const;
    virtual bool operator !=(const Tile & tile) const;
protected:
    short index_;
    ItemList items_;
};

#endif // TILE_H
